Initial Dev Log (Dec 7th 2023-Feb 2nd 2024)
Sacrifices Must Be Made! » Devlog
This is the first entry in my development log for “Sacrifices Must Be Made!”
This isn’t my first day of development(in fact it’s a few months in the making now) but I will try my best to summarize my approximate timeline by month.
December 2023
- Created the project in Unity! Flawless beginning!
- Configured the XR Controller inputs
- Imported some Synty assets to use for the world and units
- From the start, using the following design patterns:(not an exhaustive list, will edit as I remember)
- Command
- Observer
- Created scripts for:
- box select units
- Move commands
- preliminary patrol move for enemy for testing purposes(it just picks a random point from a set of predefined points to move to, and attacks the villagers if it gets close to one)
- happiness test(units listen to you more when they’re happy)
January 2024
- Added spells
- Added functionality to queue commands
- Fixed units not travelling to their intended destination(checking distance was part of my script that checks if the unit reached the destination, and NavMeshAgents return a distance of infinity when not on their last leg of the path, I assume this undocumented behaviour is to reduce computation)
February 2024
- Added more commands such as collect resources, attack, and build.
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Sacrifices Must Be Made!
Status | In development |
Author | Andrew Karpinski |
Genre | Strategy |
Tags | civilization, god, Real time strategy, sacrifice, Virtual Reality (VR) |
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